﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace Minecraft.Model
{
	/// <summary>
	/// 尸潮状态
	/// </summary>
	public enum EnumZombiesbrushState
	{
		/// <summary>
		/// 未知
		/// </summary>
		Unknown = 0,
		/// <summary>
		/// 未达到条件
		/// </summary>
		NotAchieveCondition = 1,
		/// <summary>
		/// 正在路上
		/// </summary>
		OntheWay,
		/// <summary>
		/// 正在遭受攻击
		/// </summary>
		UnderAttack,
	}
}
